The methods of the SocketMessageProcessor class are listed below. For a complete list of SocketMessageProcessor class members, see the SocketMessageProcessor Members topic.
Connect | Connect to the endpoint specified in the ConnectivitySettings field. If the socket is already connected this method will return immediately and leave the current connection open. |
Disconnect | Disconnect the current connection by sending the OUT command and closing the socket. If the connection is already closed nothing happens (no exception is thrown). |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
RegisterHandler | Registers a message handler with this processor. |
SendMessage | The base class does nothing here. Descendant classes should implement this function by encoding the message in a byte array and send it using the SendSocketData method. |
ToString (inherited from Object) | Returns a String that represents the current Object. |
UnregisterHandler | Unregisters the message handler from this processor. |
BeginDataReceive | Starts an a-synchronous receive. |
EndConnectCallback | The callback used by the Socket.BeginConnect() method. The ProxySocket class behaves different from the standard Socket class. The callback is called after a connection has already been established. |
EndReceiveCallback | The callback used by the Socket.BeginReceive method. |
EndSendCallback | The callback used by the Socket.BeginReceive method. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
GetPreparedSocket | Returns a socket which is setup using the settings in the ConnectivitySettings field. Always use this method when you want to use sockets. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
OnConnected | Fires the Connected event. |
OnDisconnected | Fires the Disconnected event. |
OnMessageReceived | This methods is called when data is retreived from the message pool. It represents a single message. The processor has to convert this to a NetworkMessage object and pass it on to a MessageHandler. |
SendSocketData | Overloaded. Used by descendants classes to send raw byte data over the socket connection. This function is at the moment blocking. This method uses the default socket in the SocketMessageProcessor class. |
SocketMessageProcessor Class | XihSolutions.DotMSN.Core Namespace