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# SocketMessageProcessor Methods

The methods of the SocketMessageProcessor class are listed below. For a complete list of SocketMessageProcessor class members, see the SocketMessageProcessor Members topic.

#### Public Instance Methods

Connect | Connect to the endpoint specified in the ConnectivitySettings field. If the socket is already connected this method will return immediately and leave the current connection open.
Disconnect | Disconnect the current connection by sending the OUT command and closing the socket. If the connection is already closed nothing happens (no exception is thrown).
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object) | Gets the Type of the current instance.
RegisterHandler | Registers a message handler with this processor.
SendMessage | The base class does nothing here. Descendant classes should implement this function by encoding the message in a byte array and send it using the SendSocketData method.
ToString (inherited from Object) | Returns a String that represents the current Object.
UnregisterHandler | Unregisters the message handler from this processor.

#### Protected Instance Methods

BeginDataReceive | Starts an a-synchronous receive.
EndConnectCallback | The callback used by the Socket.BeginConnect() method. The ProxySocket class behaves different from the standard Socket class. The callback is called after a connection has already been established.
EndReceiveCallback | The callback used by the Socket.BeginReceive method.
EndSendCallback | The callback used by the Socket.BeginReceive method.
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
GetPreparedSocket | Returns a socket which is setup using the settings in the ConnectivitySettings field. Always use this method when you want to use sockets.
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object.
OnConnected | Fires the Connected event.
OnDisconnected | Fires the Disconnected event.
OnMessageReceived | This methods is called when data is retreived from the message pool. It represents a single message. The processor has to convert this to a NetworkMessage object and pass it on to a MessageHandler.
SendSocketData | Overloaded. Used by descendants classes to send raw byte data over the socket connection. This function is at the moment blocking. This method uses the default socket in the SocketMessageProcessor class.

#### See Also

SocketMessageProcessor Class | XihSolutions.DotMSN.Core Namespace