DotMSN |

# NSMessageProcessor Methods

The methods of the NSMessageProcessor class are listed below. For a complete list of NSMessageProcessor class members, see the NSMessageProcessor Members topic.

#### Public Instance Methods

Connect (inherited from SocketMessageProcessor) | Connect to the endpoint specified in the ConnectivitySettings field. If the socket is already connected this method will return immediately and leave the current connection open.
Disconnect | Disconnect from the nameserver.
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object.
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table.
GetType (inherited from Object) | Gets the Type of the current instance.
RegisterHandler (inherited from SocketMessageProcessor) | Registers a message handler with this processor.
SendMessage | Sends the specified NSMessage over the connection.
ToString (inherited from Object) | Returns a String that represents the current Object.
UnregisterHandler (inherited from SocketMessageProcessor) | Unregisters the message handler from this processor.

#### Protected Instance Methods

BeginDataReceive (inherited from SocketMessageProcessor) | Starts an a-synchronous receive.
DispatchMessage | Sends the received network message, from the server, to all registered handlers.
EndConnectCallback (inherited from SocketMessageProcessor) | The callback used by the Socket.BeginConnect() method. The ProxySocket class behaves different from the standard Socket class. The callback is called after a connection has already been established.
EndReceiveCallback (inherited from SocketMessageProcessor) | The callback used by the Socket.BeginReceive method.
EndSendCallback (inherited from SocketMessageProcessor) | The callback used by the Socket.BeginReceive method.
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
GetPreparedSocket (inherited from SocketMessageProcessor) | Returns a socket which is setup using the settings in the ConnectivitySettings field. Always use this method when you want to use sockets.
IncreaseTransactionID | Increases the transaction identifier by one and returns that value.
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object.
OnConnected (inherited from SocketMessageProcessor) | Fires the Connected event.
OnDisconnected (inherited from SocketMessageProcessor) | Fires the Disconnected event.
OnMessageReceived | Creates a NSMessage object. After that the message is send to the handler.
SendSocketData (inherited from SocketMessageProcessor) | Overloaded. Used by descendants classes to send raw byte data over the socket connection. This function is at the moment blocking. This method uses the default socket in the SocketMessageProcessor class.

#### See Also

NSMessageProcessor Class | XihSolutions.DotMSN Namespace