using System;
using System.Collections.Generic;
using System.Text;

namespace Flipmind.Drawing
{
    public class AnimatedGifEncoderConstants
    {
        /// <summary>
        /// The animated GIF renderer shall decide how to dispose of this Gif89Frame's display area.
        /// </summary>
        public const int DM_UNDEFINED = 0;
        /// <summary>
        /// The animated GIF renderer shall take no display-disposal action.
        /// </summary>
        public const int DM_LEAVE = 1;
        /// <summary>
        /// The animated GIF renderer shall replace this Gif89Frame's area with the background color.
        /// </summary>
        public const int DM_BGCOLOR = 2;
        /// <summary>
        /// The animated GIF renderer shall replace this Gif89Frame's area with the previous frame's bitmap.
        /// </summary>
        public const int DM_REVERT = 3;
    }
}
